![]() The below image shows a procedural brick texture (left) and a real-world image texture of a brick (right) applied to a mesh. If you’re aiming for photorealism in your renders, you would certainly need to use real-world image textures a lot in your 3D models. Adding image textures instead of procedural textures tend to make your 3D models look a lot more appealing and just well, better. However, sometimes you just don’t want that procedural look. Procedural Textures are basically computer-generated textures. ![]() In other words, these textures will look good and consistent from any angle (as long as you set it up right). These textures are called Procedural Textures (except the Image Texture). ![]() If you select Noise Texture then you will get this colorful cloudy type of texture (Ok, that probably wasn’t as obvious, lol). For example, if you choose Brick Texture, then you will get a brick like texture on your 3D models. These should be really obvious what they do. In the Node Editor, if you press Shift+A -> Textures, you will be presented with a few different texture types. Apart from just changing colors, you can use textures. You would have played around with different colors for your diffuse shaders, glossy shaders, or whatever to make it look more interesting. Creating plain default shaders for your 3D models sure isn’t fun. In the previous post, we learnt how to create Cycles shaders. Quick links: Introduction | Interface | Properties | Navigation | Modeling | Shading | Texturing | Lighting | Sculpting | Animation | Particles | Physics | Rendering | Compositing The Theory Stuffīefore we get to Blender UV mapping and what it is, we need to know a bit about texturing. You don’t need to know anything about UV or mapping to follow this tutorial. ![]() In this comprehensive beginner Blender UV mapping tutorial, you will learn how to do basic UV unwrapping and texturing in Blender.
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